Skill Summary
Dynamic Simulation/Effects
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Ability to use Pyro, Particles, Flip fluids, Rigid Body Dynamix, Vellum, MPM and other procedural effects.
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Experienced with Bifrost, Kuakatowa, and Particle in Maya.
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Experience in both Niagara and Houdini for Unreal Engine projects.
Effects Integration, rendering and Compositing
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Ability to light, texture, and integrate realistic effects into live action sequences.
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Using customised shaders and manipulating timing to create various stylised effects.
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Experience rendering in Karma, Redshift, Vray, and Arnold.
Procedural Modelling, Environment building and Lookdev
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Efficient in building assets procedurally and turning them into user-friendly tools on demand.
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Proficient in building and look-develop scalable environments using Houdini Highfields.
Collaboration and Flexibility
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Driven and passionate in work environments, determined when facing challenges.
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Unafraid to share feedback in group discussions and able to take in advice and apply notes quickly.
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Able to pick up new software quickly and apply it to new pipelines, and always eager to learn and grow.
Software
Houdini
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Dynamic Simulation
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Karma / Solaris
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Copernicus
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Vex Scripting
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HDA/Tool Building
Maya
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Krakatoa
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Phoenix FD
Unreal
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Niagra
Rendering
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Karma
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Vray
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Arnold
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Redshift
Compositing & Editing
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Nuke
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Davinci Resolve
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Adobe Creative Suite
Education
Gnomon School of Visual Effects, Games & Animation
North Hollywood, CA, USA
BFA in Digital Production
June 2025
Academy of Interactive Entertainment
Ultimo, NSW, Australia + Online distance study
3D Animation Foundations - CUA20220Oct 2021
Award/Recognition
Gnomon Best of term
- Winder 2025
Animation and Scene
The Gnomon Scholarship Award
for Artistic Excellence 2022





