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Pumpkin Bomb(WIP)

Pumpkin Bomb is a real-time FX piece I made in Unreal using both Niagara and Houdini. As usual, I want to make something playful and fun to watch. I used a combination of trails, cards, particles and debris to support the magical feeling of this unpredictable pumkim bomb.

Responsible for all aspects.

Software: Unreal Engine, Niagra, Houdini, Adobe PhotoShop, Davinci Resolve.

Breakdowns

Coming Soon...

© 2025 Xin Zheng. All Rights Reserved.

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